Friday, February 28, 2014

My Favorite Chance Artists

So... I am really loving Improv Everywhere, I like how their work becomes an entire experience.  I can't stop watching their videos on YouTube, so hilarious!

They have created a series of short videos where they bring characters and scenes from movies like Lord of the Rings, Harry Potter, Star Wars, Jurassic Park, and Indiana Jones into the real world.
Pretty Hilarious

I really enjoyed their MP3 experiments and thought this would be an interesting idea for this project, creating some sort of audio scavenger hunt through this city and having someone record your experience and the reactions of those around you.. something I may be looking into more for this next project.

Of course it won't be the same without a big group, but maybe it would create a more personal experience.  I'm thinking audio with instructions and a bag of supplies. 

When I studied detournemont in a past Humanities class my teacher introduced us to Pinky, the creator of TV Carnage.  He compiles a bunch of the worst and most strange moments from television into movies that will leave you cringing and laughing hysterically.  I watched a film by Pinky called Casual Fridays and I highly recommend checking it out.  This made me think of another idea for a project using the TV as a medium.  For example a type of game where the participant would have to roll die and whatever number they got they would have to record scenes from that channel and them compile everything they recorded to flow in one short film.
And here's Pinky to explain a little more himself! I've also included his website.

http://tvcarnage.bigcartel.com/product/casual-fridays

Allan Kaprow and The Happenings

Allan Kaprow was a pivotal figure in the shifting art world of the 1960s; his "happenings," a form of spontaneous, non-linear action, revolutionized the practice of performance art. While Kaprow began as a painter, by the mid 1950s his interest turned to the theoretical, based primarily on the shifting concepts of space as subjectively experienced by the viewer. Kaprow emerged from the group of artists known as the Rutgers Group, based out of Rutgers University where Kaprow taught art history and studio art. Kaprow was among the many artists and critics who focused on an intellectual and theorized view of art, rejecting the monumental nature of Abstract Expressionist works and instead focusing on the act of their production. In particular, his influential essay, "The Legacy of Jackson Pollock," (1956), called for an end to craftsmanship and permanence in art and instead demanded that artists shift their attention to "non-concrete," or ephemperal, modes of production.
KEY IDEAS
Kaprow's happenings changed the definition of the art object. "Art" was no longer an object to be viewed hanging on a wall or set on a pedestal; rather, it could now be anything at all, including movement, sound, and even scent. Kaprow stated, "The everyday world is the most astonishing inspiration conceivable. A walk down 14th Street is more amazing than any masterpiece of art."
Kaprow was very clear that his works were connected with art and not theater. He stressed that his happenings were in the same category as the action painting of Abstract Expressionists and not with scripted scenes involving actors playing parts. Kaprow's pieces involved spaces he physically altered, with sights and sounds as deliberately composed as any canvas by Pollock or Rothko.
Kaprow rebelled against the prescriptions of Clement Greenberg, both in his art and in his writings: formal aesthetics, Kaprow believed, were no longer relevant when the art left the canvas. Kaprow's work was based on an "aesthetic of regular experience," a transient and momentary experience felt by the viewer being as significant as a painting on canvas

CAMILLE UTTERBACK
http://camilleutterback.com/projects/active-ecosystem/
This is the artist that did the Text Rain piece we looked at in cladd. This link will lead you to her piece called Actice Ecosystem. I love her use of digital art and interactive projections. 

Tuesday, February 25, 2014

Hidden Cities Exhibition


For my first event related to this class I went to the opening night of the Hidden Cities Exhibition at SOMArts this weekend.  It included a lot of great works, primarily sculpture, of several amazing artists local to the area.  For more information on the show you can check it out here: http://www.somarts.org/hiddencities/

I really recommend going to see this show in person, but in case you can't make it I took some photos I would like to share with the class.

Words from the curators.

This piece was my favorite in the whole show, made from tarp and climbing ropes by my sculpture professor, Mike Arcega.


 
Here we see interactive concrete slabs that move and make noise when stepped on


Huge shadow of a city made with a tiny metal model in front of a spotlight.

Packed trashcans that open light up and belch at unexpected times, startling most guests.


An all white topographical map of San Francisco covered with animal hide or "road kill."

All in all this was a great show and I'm glad I was able to make it to opening night--even if I had to fight through the crowds to experience each piece of art.  I was really proud of myself for getting a group of my friends who arent into art to go to this show as well, probably helped that it was freeeeeeee.

Saturday, February 22, 2014

SnapNast Culture Jam

First hit... Social Media, I really liked the idea of keeping the culture jamming in the digital realm since that's what the subject matter actually is.


This included "SnapChatting" my logo to everyone I know... as well as Team Snapchat.

Next was bringing my logo into the physical realm, so I hit up Verizon and AT&T stores...



And then some Radio Shacks



All in all I enjoyed culture jamming, poking fun at a well known subject and the act of vandalizing corporate buildings. I think I will continue posting my logo within the physical and digital world, mostly because I think it will make people laugh and I like having that element of fun within some of my art practice.  This project has made me realize that I really want the computer to become an artistic tool for me and all the programs my new medium (no matter how much they can frustrate me at times).

Til SnapNast strikes again, over and out!

Tuesday, February 18, 2014

SnapNast- My Logo, and a short history on the app developed by a Frat



Snap Nast, a personal commentary on how we, as human beings, tend to sexualize...everything.

Snapchat, a popular smartphone app can be seen as the most functional form of "sexting" since all photos taken disappear forever within 10 seconds or less.  Personally, I enjoy the app for sending the ugliest selfies I can of myself to my closest friends as well as for showing off to them where I am in that point of time.


Originally called "Picaboo" this app (created by a few members of Stanford's Kappa Sigma) is faced by their logo of a ghost.  I like the use of the ghost since messages disappear.  For a funny article on the history of the bromance that created this app click here:


The newest Snapchat logo is featured faceless...due to legal issues that came from a breakup in the previously mentioned bromance.  You can find more information on this here:

Thursday, February 13, 2014

Vannevar Bush- As We May Think

In this article Bush focuses on many things, one of the main ones being in my opinion, the future of war.  Not only that it will happen but all the new technology being put into modern weaponry.
He also mentions the evolution of the telephone, which we see already in the present time as being personalized computers that have the convenience of fitting in a pocket.  He also mentions the impressive ways cameras have improved throughout the years.  I mean look at how much they have changed just within our lifetime, you can tell when a movie has been made in the 1980s versus today pretty easily, just by the grain of the film as well as special effects and graphics.  These were the most interesting topics Bush touched upon in my opinion.

My predictions of the future include telephones becoming even more personalized, to the extent that they actually become attached to the human body, it may start as being worn on the wrist, but I think it may go further than that.  I have this vision of the future thanks to a book I read called Feed by MT Anderson.
http://en.wikipedia.org/wiki/Feed_(Anderson_novel)
In this book, characters have communication systems a lot like how are phones work implanted in their minds, so they can talk to each other just by thinking it and that goes for companies who send out advertisements into people's minds as they sleep.  I don't see our future as being too far away from that.  Cameras still continue to improve, including the ones on our phones, I feel like that's one of the main things phone companies compete over nowadays, who has the better camera.  As for actual cameras, some photos I see are more crisp and clear than in real life. This will only improve as time passes, 3 dimensional imagery and holograms await us in the future, they will become very common in my opinion.  As for the war machines... that's something I don't even want to begin to imagine and hope I never have to experience.

Tuesday, February 4, 2014

App Expo and Notes

Apps I want to check out at the Moscone Center this Thursday:
WeSnap
Roku
Twisted Logic
BOHR
Boca Video
bridgedog
Petcube
Yummly
SounDrift
Colorsplash

Class notes:

Connotation-metaphysics behind the symbol, culture based, can't control, time based, gets complicated
(example-apple: health, Eve, pretentious, knowledge)
Denotation- the thing itself,
(example-apple: fruit, red)

Culture Jamming
-Wodiczko
-Ninja Entry
-If your product was any good you wouldn't need sexism to sell it
-Nature... It'll grow back

Can we be kings and queens in an empire of signs?

Mediated culture

Ferdinand de Saussure; change diachronic or synchronic?
signified vs. signifier

Charles Peirce; levels: feeling, fact, then mental element that links the first and second level
icon-direct relationship
symbol-relates to meaning through cultural association
index-natural causal relationship, think like Sherlock, cause and effect
--> myth as truths

Sunday, February 2, 2014

Always Watching...

Area V5 is an artistic comment on the social robots hypothesis. The installation will invite the viewer to experiment the enigmatic gaze of disembodied eyes in an out-of-context surveillance from impotent machines.

http://www.processing-plant.com/web_csi/index.html#project=areav5

The Art of Tomas Saraceno




See more here:
http://www.tanyabonakdargallery.com/artist.php?art_name=Tomas%20Saraceno